Type: Chapter (Book)
Title: Automatic texture mapping of architectural and archaelogical 3D models
Authors: Kersten, Thomas 
Stallmann, D.
Source: XXII ISPRS Congress, Technical Commission V
Issue Date: 28-Jul-2012
Keywords: 3D; Cultural heritage; Mapping; mesh; modelling; point cloud; Texture; Triangulation
Abstract: 
Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage) algorithm and developed in the programming language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the Z-buffer-procedure will be applied in the future.
Subject Class (DDC): 004: Informatik
HCU-Faculty: Photogrammetrie und Laserscanning 
Start page: 273
End page: 278
Publisher: Copernicus
Part of Series: International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences 
Volume number: XXXIX-B5
Publisher DOI: 10.5194/isprsarchives-XXXIX-B5-273-2012
URN (Citation Link): urn:nbn:de:gbv:1373-repos-9701
Directlink: https://repos.hcu-hamburg.de/handle/hcu/761
Language: English
Creative Commons License: https://creativecommons.org/licenses/by/4.0/
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